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Getting started with Creating Body Motions


 Creating Body Motions
By using the Reach Target keys and Dummy Props, you may use props to control characters and their
motions.



Animation – Link and Attach
Link and Attach
In iClone, the Link function is now enhanced. You are allowed to link your object to another one at a
specific point of time and then unlink it at another time.
The Attach method allows you to combine objects into one piece while the individual sub nodes are still
available for modifying.
Basically, the Link never changes the Hierarchy Structure of the current project while Attach does
change the structure unless you detach a combined object.

Link
Link is a very convenient function for you to simultaneously move, rotate or scale one or more objects,
such as an actor, accessories or props, without adjusting them one by one. You do this by linking them
to a specific parent object.
The linking relationship can be set as a key, therefore, you may set a link key at one time and set an
unlink key at another. By using this concept, you may have the object specified to be transformed during
different time frames.
We will use props to describe the linking process.

Link
1. Drag and drop the desired prop(s) into current project.
2. Double click on the prop to pick it.

Drag and drop the crate
3. Scroll to the Linkage section and click Pick Parent button.
Navigate on the 3D viewer and click on the target object. The prop may be still at the wrong
position.

Pick the lifter of the forklift as the parent of the crate
5. Adjust the position of the prop for better placement if necessary then click the button and check
the correct sub-node is selected in the Link to Sub-Node panel, select the Position option and
click OK. The prop then will be forced to align to its parent.

The crater is aligned to the lifter
6. Move the parent object to test the result.

Change Link Parent
You may link your object in one frame to a target and then link to another target at another frame. The
transform data of the object will then be driven by different parents in different frames. Following the
example above, we will now describe this feature in more detail.
1. Go to the desired frame when the prop will be linked to another parent.
Go to the frame for changing the linking parent
2. Click the Pick Parent button again.
3. Click on the desired parent on the 3D viewer. Now the parent is changed.
The crater is now linked to the train.

Attach
Attach is more similar to the traditional Merge function used in previous versions of iClone.
However, Attach allows you to modify each node individually in the attached objects. You may then add
the combined object into your custom library without destroying the relationship.
We will use a prop to describe the attaching process.

Basic Attach
1. Pick the prop you wish to have become the child in the attaching relationship.
2. Go to Set/Props/Modify page and scroll to the Attach section, click the Pick Parent button.
Alternatively, you may right-click on it and select Attach in the Right-click Menu.
3. Navigate in the 3D viewer and click on the target object.
4. a. If you are using any Manipulating Tools, clicking once on either parent or child node will pick
the whole group; and double-click on the child to pick it.
b. If you are using any Camera Tools, double-click to pick the whole group. You may only use
the Scene Manager to pick the child node.
5. You may optionally click to pop up the Attach to Sub-Node panel and select
the Position option to have the child aligned to the parent instead of adjusting it manually.
6. Click the button in the bottom of the Content Manger to save the merged object into the
library while the attaching relationship is kept as well.

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